Category Archives: animation

It’s Official: the Slug has been stolen

Yes, it’s true, I’m sad to say. The Slug was stolen from WonderRoot Gallery on Friday, December 4. According to the staff, they were getting ready to hang for the ASIFA Animation Benefit Show…he was there at 10am, and at 4pm they noticed he was gone. I’m pretty sad, as I wanted him to meet everyone and perhaps do a little PR for me – he was supposed to hang for the duration of the show, the month of December.
I came Friday for the opening night and noticed my Nut piece was hanging, but the Slug wasn’t. I inquired, they said they’d look into it. Several days later, no leads. No slime trails. He’s a slug, right, can’t get that far, which is why he must’ve been slug-napped. Ok, had to throw that in to cheer myself up.
I know it’s not a Boccioni sculpture, or even art in some people’s eyes, but you just shouldn’t steal. On the plus side, it’s motivated me to make more…if people will steal it, maybe some moral people will pay a little money.
So sadly, there will be no slime for Christmas. If you have any leads, please let me know. I had a business card taped to the back, and my name signed as well.

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Filed under animation, atlanta

Nuts! Now in foam

ASIFA Atlanta recently had a call for cartoon/animation inspired art for a benefit show, so I entered the slug and this piece below. It’s from an illustration/branding project I had long ago at Portfolio Center, and I thought instead of just having a vector art printed or even a painting, why not use Fun Foam.

So, I had the bizarre idea to cut this thing out of foam to give it a bit of dimension and compliment its quirkiness. However, there’s much more strategy when working in layers of foam than you’d think (complicated by the limited size of foam sheets). Not to mention, clean cuts are not an easy thing, especially when layering four nut shapes on top of one another.

Anyway, I had a bunch of new sketches from this series I wanted to try out, but alas ran out of time. Enjoy, even if it looks a little flat from this view.

Nuts! Foam, 34″x 18″

Layers of foam

Squirrel detail, 5 layers of foam in some spots

The 3d feel is hard to photograph, can kinda see on an angle.

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Filed under animation, atlanta, Portfolio Center, Squirrels

Brush in hand

I’ve been wanting to paint lately, but I feel a twang of guilt each time I get close to the canvas.

The fact that I have downtime is new to me. I’m not used to having this time for creative exploration, and since I don’t know how long it will last, I want to use it wisely. Or it may go on forever.

So, should I be spending this time learning new skills or refining current ones? By these, I mean sitting in front of a screen. This fall, I got a really nasty note from a big client regarding my programming skills for a Flash project. I never promised to have any, but alas I was called “uncommitted” among other things. I was urged to learn Action Script until my mind exploded. That, with my creativity, would get me writing tickets anywhere (stated as a compliment). I never set out to be a coding master, but no one wants just a creative – at least when it comes to bottom level Interactive (i.e., recent grads trying to get the most basic of jobs).

When I was in the Interactive program at PC, we were constantly told to focus on the concept, design, functionality, usability, etc…find the limitations and benefits of technology, but someone else will handle what goes on behind the curtain. Well, right now people want both, and it’s a big game of catch up.  So, when it comes to sitting in front of a canvas or a screen, I hear that angry voice yelling “YOU ARE UNCOMMITTED!” and it’s back to sleepy AS3 tutorials….with my creative energy scratching at the back of my brain, ever so distracting.

For me, a painting is a big commitment. I can spend weeks, months on one. I’ve already spent hours sketching and digitally composing. I want to take a projector and sketch my work on the canvas, for the sake of time, but I feel guilty doing that as well. Am I not missing out on beautiful mistakes that could take me in a new direction? Both art and design are about exploration, and my end is not concrete (the beauty of personal work). Yet technology fuels faster production. which can lead to more time spent on other things – like mastering dreaded AS3.

The ideal is a balance between the two, where upon I just might find myself stressed about both and tinkering with After Effects projects instead.

 

Last painting, completed fall ’06 before I started Portfolio Center. Oil on Canvas, 30×40 (no black bars)

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Filed under animation, atlanta, design, flash, interactive, Portfolio Center, portfoliocenter

Morning

The sun will be coming up soon.  Seems like that was happening just a few hours ago when I left for work.  But I’ve long since returned, and have been spending my hours making a chicken fall from the sky.  Seriously.  Maybe someday I’ll show you.

edit-v_insanity

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Filed under animation, design, Portfolio Center

Familiar motto

I managed to go 3 weeks without a trip to Starbucks. Alas, week 3 of my 6th quarter has gotten me reacquainted with the friendly baristas at my local ‘bucks…
Anyway, thought this ad epitomized PC philosophy at its best.

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Filed under animation

I hate the wall.

Here’s a little clip of “the wall” I made last quarter…

I hate hanging the wall. Of all the things at Portfolio Center, this is the most dreadful, horrible activity. I’d rather complete another cut paper poster in 21 shades of gray while having teeth pulled. I’m not sure why I hate it so much, but I dread that first weekend of each quarter. Is it the chaos? Uncertainty of escape? Team activities gone bad? Disorganized mess everywhere?

To those outside of PC, “hanging the wall” refers to putting up all the selected student work from the previous quarter. It’s a big exhibition of what the PC elite think are the best pieces and it changes every quarter. Students are broken down into teams for certain areas and put up everything and build boxes, shelves and everything else required. The madness beings with a tear down crew at 7, and continues into infinity. Once your group finished, you are encouraged to help out others…though it is very tempting to sneak away and enjoy the afternoon. Otherwise, you might not see daylight for a long time. Sadly, there isn’t yet a digital wall (website gallery), so animation/web projects never see an outside audience (like mine). Boo, hiss.

It’s also a good time to get a true critique on your work. Your work may be chosen, and people around you might not see your name tag on it (which has likely fallen off anyway by now), and thus give their true verbal feelings on it. It’s a skin toughener, well, for me anyway. My five quarters seems to produce “mediocre” results, but better to hear it now from students then next year from potential employers.

I have so much I need to learn and accomplish this year to get anywhere, it’s exhausting.

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Filed under animation, atlanta, design, pig, Portfolio Center